![]() It all becomes a bit of a chess match from here. Lastly, there’s batteries that get charged up after a certain number of attacks, and grant you the possibility to riposte an ability (unveiling a secret condition to make for a more powerful attack or impose a different buff/debuff) or counter an upcoming ability from the enemy (but doing so will destroy one battery for the entire encounter). You can also use tricks that can, for example, make a foe hungry and therefore cause them to lose a chunk of life in each upcoming turn. You have your regular physical attacks, but there’s also the addition of digital and emotional ones, each representing a stat in your character that is formed by an attack and defense number. It’s turn-based, but there’s ways to bypass your enemy’s turn if you keep an eye on who has the higher initiative.Įverything continues to escalate from there, and becomes more of its own thing. You control a group of up to 5 characters at the time, and then clash with another band of rascals. Bravery Network Online is more than just great looks, and these introductory battles quickly put me into the right place about it. The cast of characters, while I barely got to know them, had me hooked enough during this introduction, and I hope the final game has a more thorough focus on them, since I desperately want to know more about their backgrounds and stories.Īfter meeting all these cool-looking champions that would later make me bite the dust, there were several tutorial bits around the combat. It has a certain millennial flavor to it that works wonders, and there’s often descriptions of what the characters are feeling or thinking in certain situations, which makes it stand between a visual novel and a comic book. This served as a mere tutorial, but I laughed out loud several times thanks to its witty and funny dialogue. A couple seconds in, I was controlling a TV of sorts with the face of an old man in display, and the premise revolved around trying to purchase a new one that wouldn’t put me to shame in front of everyone. It started with a tutorial that also introduced the first minutes of the story, introducing the universe and giving a brief, yet still enigmatic explainer of what this is all about. ![]() Last week I had the opportunity to take part in a 2 hour long beta session, trying out the build that will become a public demo soon. For me, it’s more of a matter of trying not to get my ass kicked too much. Bravery Network Online feels like a weird entry in the genre that was mixed with turn-based combat instead, but still manages to maintain the thrill of encountering someone in the world and trying to take them down. As much as I can enjoy them casually, I never get invested enough to get through the learning curve and achieve something more. I’m not an avid player of fighting games.
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